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Anyone Played Brothers In Arms For Xbox?
#7
french_connection,Oct 26 2005, 08:37 PM Wrote:thanks god its not the other way around...  its a lot easier to reduce a model triangle count of downsize a texture size...

console suck, not enough memory and controlers.  :rolleyes:  i know it sucks to developpe for them.
[right][snapback]151827[/snapback][/right]

haha... you must do modelling and/or animation...

I can't deny that... but my biggest complaint is that people are so stuck on adding more and more features into a game and working without a ceiling, that you lose a bit of creativity... how many war simulators do we need??

I've played some great 1st person shooters on consoles, but most of them were born and bred for consoles, not the PC. Working from PC to console, the game will never be as good. It's a symptom of porting IMO.

It's amazing watching the different approaches to the same problems developers use. Some toss in more polygons, some use less polygons and more shaders... Hell, you can run doom 3 on a voodoo II.

sorry, ranting... and off topic.
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Anyone Played Brothers In Arms For Xbox? - darkpuppet - 10-27-2005, 10:47 AM

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